Thursday, 31 May 2007
Tuesday, 29 May 2007
Friday, 25 May 2007
City motorway
Thursday, 24 May 2007
Monday, 21 May 2007
Friday, 18 May 2007
Monday, 14 May 2007
Back to the city
Here is a colour test for the city. I rendered out a vector image of the scene with outlines and colour filled the individual buildings in Photoshop.
Texturing progress:
Texturing progress:
Sunday, 13 May 2007
Picnic hill look dev
Today I've been practicing compositing the layers that will be rendered out. This will be done in After Effects. So far we're having a colour, ambient occlusion, ray traced shadow, global/final gather, and a Z-depth pass. I think thats quite enough for one person to cope with!!
Colour pass
The image above is of all the layers composited in After Effects. I adjusted the levels of all the shadow passes, the hue and saturation of the colour pass and added a Gaussian blur to the ray traced shadow layer. This is perhaps too blurry, but I'm liking the dreamy effect it produces.
I realised that I didn't have the background colour set to white. Having the background as black resulted in the shadow passes being a lot darker than they should be, particularly the final gather pass. Above is a composited image of the re-rendered passes.
(Above) Playing with the Exposure filter in After Effects
Saturday, 12 May 2007
Latest picnic scene developments #02
I added ambient occlusion to the bench and hill in the render above. The shadows around the bench are a lot better, but the colours are incredibly burnt out! I will need to experiment with rendering ambient occlusion as a separate pass and composite it in After Effects, allowing for more control over its brightness and contrast.
Wednesday, 9 May 2007
Tuesday, 8 May 2007
Super duper treee
I've been adding lots of leaves and branches to the tree that sits on top of the picnic hill. This realistic method is looking far better than the simple marsh mellow look I had before. It's very fiddly and time consuming, but the time I've spent on it is finally beginning to pay off.
Rag has also retextured the bench for us:
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