Sunday, 13 May 2007

Picnic hill look dev

Today I've been practicing compositing the layers that will be rendered out. This will be done in After Effects. So far we're having a colour, ambient occlusion, ray traced shadow, global/final gather, and a Z-depth pass. I think thats quite enough for one person to cope with!!

Colour pass

Ambient occlusion pass


Final gather pass


Raytraced shadow pass

The image above is of all the layers composited in After Effects. I adjusted the levels of all the shadow passes, the hue and saturation of the colour pass and added a Gaussian blur to the ray traced shadow layer. This is perhaps too blurry, but I'm liking the dreamy effect it produces.


I realised that I didn't have the background colour set to white. Having the background as black resulted in the shadow passes being a lot darker than they should be, particularly the final gather pass. Above is a composited image of the re-rendered passes.



(Above) Playing with the Exposure filter in After Effects

1 comment:

Michael said...

Funny that the darkest object in the picture is the lightest (floating in mid air).

Get some crunchy darks under that bench so as to `anchor´ your contrasts.

Nice progress Matt. :¬)