Saturday, 14 April 2007

Monster kid look development

It's my job over the weekend to play around with the look development of Monster Kid. Jim wants everything to look like plasticine, as though you could reach in and pick the objects from the screen. I don't think we're far from this look already, and believe it's just a case of tweaking the global illumination and light settings. We're also going to look into Maya 8's sub-surface scattering options to see what effects we can come up with.

This is the standard global illumination look that we've been using so far..quite nice, but not plasticine enough!




Test #01

Global pass:

Shadow pass:

Colour pass:

Compositing the layers in After Effects:


(Above) Global layer - opacity 24%, brightness -5%, contrast -7%
Shadow layer - opacity 100%, brightness 100%, contrast -22%




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